Campaign Development

Tholos – Dragon Magazine Article Index

Title

Issue

Page

“The Making of a Mileu

93

12

“Books To Games? Perhaps!”

96

32

“Blueprint for a Big Game”

97

44

“Letters, Take Our World For It”

99

3

“Detailing a Fantasy World”

98

22

“Knowing What’s in Store”

98

28

“History of a Game that Failed”

99

30

“Letters, Not That One”

101

89

“The Forum, Swanson”

101

6

“The Forum, Gaw

103

6

“The Forum, Humphries”

107

95

“The Forum, Fejes

102

6

“The Forum, Griffith

106

6

“A World of Difference”

105

36

“A Different Design”

108

30

“Welcome to Malachi”

111

14

“No Campaign Ever Fails”

111

22

“The Forum, Kane”

113

8

“The Tales People Tell”

111

36

“The Elements of Mystery”

117

10

“Feuds and Feudalism”

117

16

“Forum, Martin”

120

44

“A Step Beyond ‘Shogun’ …”

Oriental Adventures

122

18

“… And a Step Beyond That”

Oriental Adventures

122

20

“Forum, Newsome”

Lankhmar

136

6

“Forum, Wenzel”

137

6

“The End of the World”

138

44

“Forum, Norrish

140

8

“So Many Gods So Little Time”

140

24

 

 

 

“Campaign Components: Knights”

Feudalism

Social Classes

299

25

“Scale Mail, Grand Melee”

301

10

“Scale Mail, The Prodigal Gamer”

301

10

“The Gray Order”

Guild of Neutrality

299

78

“How Far Should You Go”

Using evil in your campaign

300

44

“DM’s Toolbox, Turning Good Games Into Great Games”

301

100

“DM’s Toolbox, Running Ready-Made Adventures”

302

108

“Academy Necromica

Description ???????????

303

68

“DM’s Toolbox: Building Better Plot Hooks”

303

92

Dungeoncraft: Fantasy Cities, Part I: Using Cities”

City design and development

304

94

Wyrm’s Turn, From the Editor”

Adding depth and imagery to a campaign

305

6

Dungeoncraft: Fantasy Cities, Part 2”

Building a City

305

80

Wyrm’s Turn, From the Editor, Westeros

Creating a sense of depth and reality in campaign settings

307

8

“Campaign Components: Incursion, A World Under Siege”

Githyanki invasion into Material Plane as basis of campaign

309

70

“Scale Mail, Githyanki Doodle Dandy”

311

10

Wyrm’s Turn, From the Editor: World vs. Rules”

310

6

“Elder Serpents of Set”

Organization of Set: The Order of the Grand Snakemaster

313

85

“The Reapers of Strife”

Integrating merchants guild into campaign

313

98

“Scale Mail, Poly Want a Kraken ?”

Creative use of a fewer number of iconic races to maintain campaign consistency

316

10

“Campaign Components: Spies, Covert Ops: Espionage in Your Game”

316

30

Warcraft III, the Frozen Throne: Racial Transformations”

Racial transformations as a story device: Exiled Dwarves, Declining Elves, Techno Gnomes, Unsheltered Halfling, Complacent Humans

320

84

Wyrm’s Turn, From the Editor: In the Beginning there was Darkness”

Example of using basic goals to structure a campaign theme

322

7

“Collaborative Campaign Building

322

41

“The Shadow over D&D”

Notes and references for adding Lovecraftian themes to a campaign

324

37

 

 

 

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